Harold the Helpful Bridge Troll

Harold lives under a bridge north of Lysoria and helps travelers who's wagon axles inevitably break at his bridge


Harold the Helpful Bridge Troll
Troll Celestial creature/Advanced (CR 13, XP 25600)
Chaotic Good Large Humanoid (Animal)
Ranger level 5 (skill points 30) Two Weapon
(Ranger )
Init +6; Senses Darkvision 90, Low-light Vision, Scent; Perception +20


AC 29, Touch 13, flat footed 25 (4 Hide, Shield, none)
4 Dex, 7 Natural, -1 size, +8 armour, +1 shield)
hp 169 (6d8
5d10+99+5+11);Regeneration 5 (acid or fire)
Fort +18, Ref +12, Will +7
Damage reduction 5/magic, Resistance to Acid, Cold, Electricity 10


Speed 20
Single Attack(3/3) Claw 21 (1d812)
Full Attack
(3/3) Claw 21 (1d812)
Claw 18 (1d69)
Bite 17 (1d69)
Space 10ft.; Reach 10
h3. Special Attacks
Smite Evil 1/day damage = HD (max+20),
Rake If both claws hit 2d6+9 damage
Favored Enemies: Goblins, Hags
Favored Enemy (+2 attack pathfinder only) +2 damage. Number of Favored enemies = 2
Favored Enemy -2 +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Fav Enemy

Spells Known:

Ranger Spells

CL 5 Concentration 7
Level 1 (2) DC 13
Calm Animals(Enchantment)[Compulsion Mind-Affecting ] X 1
V,S rng: Close 25ft + 5ft/2 levels Dur: 1 min./level
SV Will negates; see text Area: Animals within 30 ft. of each other

Longstrider(Transmutation)[ ] X 1
V,S,M rng: Personal Dur: 1 hour/level (D)
SV N/A Area: You


Str 29, Dex 23, Con 29, Int 10, Wis 15, Chr 8
Base Attack 9 CMB 19; CMD 35


Two-Weapon Fighting: Get extra attack at -2 to all attacks,
Armour Prof Light,
Armour Prof Medium,
Endurance: +4 on checks to resist non-lethal damage,
Intimidating Prowess: Add STR mod to CHA mod for intimidation check,
Iron Will: +2 on will saves,
Martial Weap Prof,
Shield Proficiency: Can use shields,
Simple Weapon Proficiency,
Skill Focus (Perception): +3 perception,
Toughness: +3 Hit points or +1 per hit dice,
Two-Weapon Defence: +1 shield bonus to AC,
Weapon Focus: +1 to attack rolls
h3. Skills Climb 11, Craft Wood Working 4, Handle Animal 6, Heal 11, Intimidate 11, Perception 20, Ride 6, Stealth 12, Survival 14, Swim 5
Languages Giant


Favored Terrain: (Forrest) +2 bonus on init, know geog, Perception, Stealth, Survival in selected terrain 1
Hunters Bond Either animal companion or bond with party that allows 1/2 favorite enemy bonus to be added to party for WIS bonus number of rounds, this takes a move action.
Track (Ex) Adds half level on Survival skill checks made to follow or identify tracks.
Wild Empathy Improve attitude of an animal

MAGIC ITEMS (max value 16350)

+4 Hide (16000gp)
+3 Claw (18000gp)

Total Value = 34000


Harold lives under a bridge north of Lysoria in the Draj Peaksand helps travelers who’s wagon axles inevitably break at his bridge such as the halfling merchant Reginald. Smarter and more personable than the average troll, Harold is still quite awkward and uncomfortable around large groups. He doesn’t like stealing or killing very much and will only do so if presented with no other choice. He has been touched by a primordial entity [redacted] and changed his outlook on life. Harold spends his days helping lost travelers and hiding from large bands of humans. He is observant, quiet and slow to react. He speaks in an obnoxious Irish accent.

Harold the Helpful Bridge Troll

Dragonknights: Into the Birthright Frontier odieoss