Dragonknights: Into the Birthright Frontier
Far west of the Dragonwall, along the frontier of humanoid exploration lies a land of unmatched beauty. Mountains rich in rare metals and gems give way to fertile valleys; new trade routes creep westward. Once the heart of a draconic empire of unmatched eldritch might stretching over an entire continent, ancient and arcane ruins dot the landscape. Numerous ruins of cities, castles, lost lore and dark, dangerous secrets are buried just beneath the surface of the wild lands.
Throughout history, as told by the humans, the noble descendants of the Gods who freed all people from draconic slavery have reigned supreme. Noble heirs of an ancient House seek to claim their birthright; prominent rivals oppose them at every turn. Sworn to peace by their King, the rivals race to claim the newly found riches for themselves and their House.
Others are equally quick to respond to the new opportunities. A period of wealth, invention, and exploration has led some to challenge the status quo of divine right. Far from the civilized lands of the East, far from divinely granted ancestral thrones and the church which upholds such ancient traditions, new factions also seek to tame the wilds and claim these precious lands for themselves.
Some feel it is simply a matter of time before these lands are settled and civilization holds sway. Others point to the myriad of monsters and ancient draconic foes who litter the land as reason why settling these valuable lands will be a major challenge. Threats from monsters, to rival houses, to traders, and ancient threats yet undiscovered settling these lands represents a daunting, dangerous task. Residents range from highway robbers, to assassins capable of regicide; from wealthy merchants to those enriched from relics obtained in ancient ruins; from goblin tribes to ancient dragons in hiding – these lands are full of danger and opportunity. The fates of these lands are in your hands as players. Welcome to the Birthright Frontier.
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